You and your fellow players take on the roles of political operators and strategists in the late 1700s, scheming and campaigning to sway electoral votes as you try to pick the next Vice President.
During each of the nine rounds, a different state or region will choose its electors. You'll be dealt a hand of eight elector cards, which you'll use to both advance candidates along the track and to secretly invest in candidates to score with. Then, you'll vote alongside your fellow players to manipulate which of the played cards are used, and which will be ignored and discarded.
After the final round, the election is over and runner up candidate becomes VIce President. Each player reveals their Score pile, and earns a point for every card that matches the newly inaugurated Vice President. Election specific scoring penalties might give you a chance to shoot the moon, and sabotage your opponents overconfident voting blocs! Play through an individual election, or all four back to back as part of a mini campaign.
Components:
“My country has in its wisdom contrived for me the most insignificant office
that ever the invention of man contrived or his imagination conceived.”